|
|
825 |
P1592C
Bakry and Partitioning
|
0 / 0 |
5 |
|
|
819 |
P1593B
Make it Divisible by 25
|
0 / 0 |
3 |
|
|
814 |
P1593F
Red-Black Number
|
0 / 0 |
7 |
|
|
813 |
P1593G
Changing Brackets
|
0 / 0 |
8 |
|
|
809 |
P1594D
The Number of Imposters
|
0 / 0 |
5 |
|
|
807 |
P1594E2
Rubik's Cube Coloring (hard version)
|
0 / 0 |
8 |
|
|
805 |
P1598A
Computer Game
|
0 / 0 |
3 |
|
|
803 |
P1598C
Delete Two Elements
|
0 / 0 |
4 |
|
|
801 |
P1598E
Staircases
|
0 / 0 |
7 |
|
|
800 |
P1598F
RBS
|
0 / 0 |
9 |
|
|
784 |
P1601B
Frog Traveler
|
0 / 0 |
6 |
|
|
783 |
P1601C
Optimal Insertion
|
0 / 0 |
8 |
|
|
782 |
P1601D
Difficult Mountain
|
0 / 0 |
10 |
|
|
781 |
P1601E
Phys Ed Online
|
0 / 0 |
10 |
|
|
775 |
P1603C
Extreme Extension
|
0 / 0 |
8 |
|
|
774 |
P1603D
Artistic Partition
|
0 / 0 |
10 |
|
|
773 |
P1603E
A Perfect Problem
|
0 / 0 |
10 |
|
|
772 |
P1603F
October 18, 2017
|
0 / 0 |
10 |
|
|
764 |
P1605F
PalindORme
|
0 / 0 |
10 |
|
|
759 |
P1606E
Arena
|
1 / 1 |
7 |
|
|
758 |
P1606F
Tree Queries
|
0 / 0 |
10 |
|
|
747 |
P1608C
Game Master
|
0 / 0 |
5 |
|
|
744 |
P1608F
MEX counting
|
0 / 0 |
10 |
|
|
740 |
P1609C
Complex Market Analysis
|
0 / 0 |
4 |
|
|
738 |
P1609E
William The Oblivious
|
0 / 0 |
9 |
|
|
731 |
P1610D
Not Quite Lee
|
0 / 0 |
7 |
|
|
720 |
P1611E2
Escape The Maze (hard version)
|
0 / 0 |
6 |
|
|
713 |
P1612E
Messages
|
0 / 0 |
7 |
|
|
712 |
P1612F
Armor and Weapons
|
0 / 0 |
10 |
|
|
707 |
P1613D
MEX Sequences
|
0 / 0 |
6 |
|
|
702 |
P1614C
Divan and bitwise operations
|
0 / 0 |
5 |
|
|
701 |
P1614D1
Divan and Kostomuksha (easy version)
|
1 / 1 |
7 |
|
|
700 |
P1614D2
Divan and Kostomuksha (hard version)
|
1 / 1 |
8 |
|
|
693 |
P1615F
LEGOndary Grandmaster
|
0 / 0 |
10 |
|
|
687 |
P1616D
Keep the Average High
|
0 / 0 |
7 |
|
|
684 |
P1616G
Just Add an Edge
|
0 / 0 |
10 |
|
|
683 |
P1616H
Keep XOR Low
|
0 / 0 |
10 |
|
|
677 |
P1617E
Christmas Chocolates
|
0 / 0 |
10 |
|
|
673 |
P1618D
Array and Operations
|
0 / 0 |
4 |
|
|
665 |
P1619E
MEX and Increments
|
0 / 0 |
5 |
|
|
659 |
P1620C
BA-String
|
0 / 0 |
6 |
|
|
656 |
P1620F
Bipartite Array
|
0 / 0 |
10 |
|
|
655 |
P1620G
Subsequences Galore
|
0 / 0 |
9 |
|
|
650 |
P1621E
New School
|
0 / 0 |
8 |
|
|
648 |
P1621G
Weighted Increasing Subsequences
|
0 / 0 |
10 |
|
|
630 |
P1624E
Masha-forgetful
|
0 / 0 |
7 |
|
|
625 |
P1625C
Road Optimization
|
1 / 1 |
5 |
|
|
623 |
P1625E1
Cats on the Upgrade (easy version)
|
0 / 0 |
9 |
|
|
619 |
P1626C
Monsters And Spells
|
0 / 0 |
5 |
|
|
616 |
P1626F
A Random Code Problem
|
0 / 0 |
10 |