|
|
6091 |
P464A
No to Palindromes!
|
0 / 0 |
5 |
|
|
6090 |
P464B
Restore Cube
|
0 / 0 |
7 |
|
|
6089 |
P464C
Substitutes in Number
|
0 / 0 |
7 |
|
|
6088 |
P464D
World of Darkraft - 2
|
0 / 0 |
10 |
|
|
6086 |
P464E
The Classic Problem
|
0 / 0 |
10 |
|
|
6087 |
P465A
inc ARG
|
0 / 0 |
3 |
|
|
6085 |
P465B
Inbox (100500)
|
0 / 0 |
3 |
|
|
6084 |
P466A
Cheap Travel
|
0 / 0 |
4 |
|
|
6083 |
P466B
Wonder Room
|
0 / 0 |
7 |
|
|
6082 |
P466C
Number of Ways
|
0 / 0 |
5 |
|
|
6081 |
P466D
Increase Sequence
|
0 / 0 |
7 |
|
|
6080 |
P466E
Information Graph
|
0 / 0 |
7 |
|
|
6079 |
P467A
George and Accommodation
|
0 / 0 |
3 |
|
|
6078 |
P467B
Fedor and New Game
|
0 / 0 |
3 |
|
|
6077 |
P467C
George and Job
|
0 / 0 |
5 |
|
|
6076 |
P467D
Fedor and Essay
|
0 / 0 |
9 |
|
|
6075 |
P467E
Alex and Complicated Task
|
0 / 0 |
8 |
|
|
6074 |
P468A
24 Game
|
0 / 0 |
5 |
|
|
6073 |
P468B
Two Sets
|
0 / 0 |
7 |
|
|
6072 |
P468C
Hack it!
|
0 / 0 |
9 |
|
|
6071 |
P468D
Tree
|
0 / 0 |
10 |
|
|
6070 |
P468E
Permanent
|
0 / 0 |
10 |
|
|
6069 |
P469A
I Wanna Be the Guy
|
0 / 0 |
3 |
|
|
6068 |
P469B
Chat Online
|
0 / 0 |
4 |
|
|
6067 |
P470A
Crystal Ball Sequence
|
0 / 0 |
4 |
|
|
6066 |
P470B
Hexakosioihexekontahexaphobia
|
0 / 0 |
6 |
|
|
6065 |
P470C
Eval
|
0 / 0 |
6 |
|
|
6064 |
P470D
Caesar Cipher
|
0 / 0 |
6 |
|
|
6063 |
P470E
Chessboard
|
0 / 0 |
6 |
|
|
6062 |
P470F
Pairwise Sums
|
0 / 0 |
8 |
|
|
6061 |
P470G
Hamming Distance
|
0 / 0 |
8 |
|
|
6060 |
P470H
Array Sorting
|
0 / 0 |
8 |
|
|
6059 |
P471A
MUH and Sticks
|
0 / 0 |
3 |
|
|
6058 |
P471B
MUH and Important Things
|
0 / 0 |
4 |
|
|
6057 |
P471C
MUH and House of Cards
|
0 / 0 |
5 |
|
|
6056 |
P471D
MUH and Cube Walls
|
0 / 0 |
6 |
|
|
6055 |
P471E
MUH and Lots and Lots of Segments
|
0 / 0 |
10 |
|
|
6054 |
P472A
Design Tutorial: Learn from Math
|
0 / 0 |
3 |
|
|
6053 |
P472B
Design Tutorial: Learn from Life
|
0 / 0 |
4 |
|
|
6052 |
P472C
Design Tutorial: Make It Nondeterministic
|
0 / 0 |
4 |
|
|
6051 |
P472D
Design Tutorial: Inverse the Problem
|
0 / 0 |
6 |
|
|
6050 |
P472E
Design Tutorial: Learn from a Game
|
0 / 0 |
10 |
|
|
6049 |
P472F
Design Tutorial: Change the Goal
|
0 / 0 |
10 |
|
|
6048 |
P472G
Design Tutorial: Increase the Constraints
|
0 / 0 |
10 |
|
|
6047 |
P474A
Keyboard
|
0 / 0 |
3 |
|
|
6046 |
P474B
Worms
|
0 / 0 |
4 |
|
|
6045 |
P474C
Captain Marmot
|
0 / 0 |
7 |
|
|
6044 |
P474D
Flowers
|
0 / 0 |
5 |
|
|
6043 |
P474E
Pillars
|
0 / 0 |
7 |
|
|
6042 |
P474F
Ant colony
|
0 / 0 |
7 |