|
|
373 |
P1672F2
Checker for Array Shuffling
|
0 / 0 |
10 |
|
|
372 |
P1672G
Cross Xor
|
0 / 0 |
10 |
|
|
371 |
P1672H
Zigu Zagu
|
0 / 0 |
10 |
|
|
364 |
P1673F
Anti-Theft Road Planning
|
0 / 0 |
9 |
|
|
363 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
|
360 |
P1674D
A-B-C Sort
|
0 / 0 |
4 |
|
|
359 |
P1674E
Breaking the Wall
|
0 / 0 |
7 |
|
|
338 |
P1677C
Tokitsukaze and Two Colorful Tapes
|
0 / 0 |
6 |
|
|
312 |
P1682B
AND Sorting
|
0 / 0 |
3 |
|
|
311 |
P1682C
LIS or Reverse LIS?
|
0 / 0 |
4 |
|
|
310 |
P1682D
Circular Spanning Tree
|
0 / 0 |
7 |
|
|
309 |
P1682E
Unordered Swaps
|
0 / 0 |
10 |
|
|
307 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
|
306 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
|
305 |
P1684C
Column Swapping
|
0 / 0 |
4 |
|
|
304 |
P1684D
Traps
|
0 / 0 |
5 |
|
|
303 |
P1684E
MEX vs DIFF
|
0 / 0 |
7 |
|
|
301 |
P1684G
Euclid Guess
|
0 / 0 |
10 |
|
|
300 |
P1684H
Hard Cut
|
0 / 0 |
10 |
|
|
299 |
P1685A
Circular Local MiniMax
|
0 / 0 |
3 |
|
|
297 |
P1685C
Bring Balance
|
0 / 0 |
10 |
|
|
296 |
P1685D1
Permutation Weight (Easy Version)
|
0 / 0 |
10 |
|
|
295 |
P1685D2
Permutation Weight (Hard Version)
|
0 / 0 |
10 |
|
|
290 |
P1687B
Railway System
|
0 / 0 |
5 |
|
|
287 |
P1687E
Become Big For Me
|
0 / 0 |
10 |
|
|
284 |
P1688B
Patchouli's Magical Talisman
|
0 / 0 |
3 |
|
|
283 |
P1688C
Manipulating History
|
0 / 0 |
5 |
|
|
278 |
P1689E
ANDfinity
|
2 / 2 |
9 |
|
|
277 |
P1690A
Print a Pedestal (Codeforces logo?)
|
0 / 0 |
3 |
|
|
269 |
P1691B
Shoe Shuffling
|
0 / 0 |
3 |
|
|
268 |
P1691C
Sum of Substrings
|
0 / 0 |
4 |
|
|
267 |
P1691D
Max GEQ Sum
|
0 / 0 |
6 |
|
|
249 |
P1694B
Paranoid String
|
0 / 0 |
4 |
|
|
245 |
P1695D1
Tree Queries (Easy Version)
|
0 / 0 |
8 |
|
|
244 |
P1695D2
Tree Queries (Hard Version)
|
0 / 0 |
8 |
|
|
243 |
P1695E
Ambiguous Dominoes
|
1 / 1 |
10 |
|
|
240 |
P1696C
Fishingprince Plays With Array
|
0 / 0 |
4 |
|
|
239 |
P1696D
Permutation Graph
|
0 / 0 |
6 |
|
|
237 |
P1696F
Tree Recovery
|
0 / 0 |
10 |
|
|
232 |
P1697C
awoo's Favorite Problem
|
0 / 0 |
4 |
|
|
231 |
P1697D
Guess The String
|
0 / 0 |
6 |
|
|
230 |
P1697E
Coloring
|
0 / 0 |
9 |
|
|
229 |
P1697F
Too Many Constraints
|
0 / 0 |
10 |
|
|
227 |
P1698B
Rising Sand
|
0 / 0 |
3 |
|
|
225 |
P1698D
Fixed Point Guessing
|
0 / 0 |
5 |
|
|
223 |
P1698F
Equal Reversal
|
0 / 0 |
10 |
|
|
221 |
P1699A
The Third Three Number Problem
|
0 / 0 |
3 |
|
|
220 |
P1699B
Almost Ternary Matrix
|
0 / 0 |
3 |
|
|
219 |
P1699C
The Third Problem
|
0 / 0 |
5 |
|
|
216 |
P1700A
Optimal Path
|
0 / 0 |
3 |