|
|
573 |
P1635B
Avoid Local Maximums
|
0 / 0 |
3 |
|
|
568 |
P1637A
Sorting Parts
|
0 / 0 |
3 |
|
|
560 |
P1638A
Reverse
|
0 / 0 |
3 |
|
|
537 |
P1642A
Hard Way
|
0 / 0 |
3 |
|
|
535 |
P1644A
Doors and Keys
|
0 / 0 |
3 |
|
|
534 |
P1644B
Anti-Fibonacci Permutation
|
0 / 0 |
3 |
|
|
529 |
P1646A
Square Counting
|
0 / 0 |
3 |
|
|
528 |
P1646B
Quality vs Quantity
|
0 / 0 |
3 |
|
|
523 |
P1647A
Madoka and Math Dad
|
0 / 0 |
3 |
|
|
511 |
P1649A
Game
|
0 / 0 |
3 |
|
|
509 |
P1650A
Deletions of Two Adjacent Letters
|
0 / 0 |
3 |
|
|
502 |
P1651A
Playoff
|
0 / 0 |
3 |
|
|
501 |
P1651B
Prove Him Wrong
|
0 / 0 |
3 |
|
|
496 |
P1654A
Maximum Cake Tastiness
|
0 / 0 |
3 |
|
|
495 |
P1654B
Prefix Removals
|
0 / 0 |
3 |
|
|
488 |
P1656A
Good Pairs
|
0 / 0 |
3 |
|
|
479 |
P1657A
Integer Moves
|
0 / 0 |
3 |
|
|
478 |
P1657B
XY Sequence
|
0 / 0 |
3 |
|
|
473 |
P1658A
Marin and Photoshoot
|
0 / 0 |
3 |
|
|
472 |
P1658B
Marin and Anti-coprime Permutation
|
0 / 0 |
3 |
|
|
460 |
P1660A
Vasya and Coins
|
0 / 0 |
3 |
|
|
459 |
P1660B
Vlad and Candies
|
0 / 0 |
3 |
|
|
453 |
P1661A
Array Balancing
|
0 / 0 |
3 |
|
|
424 |
P1665A
GCD vs LCM
|
0 / 0 |
3 |
|
|
401 |
P1668A
Direction Change
|
0 / 0 |
3 |
|
|
399 |
P1669A
Division?
|
0 / 0 |
3 |
|
|
398 |
P1669B
Triple
|
0 / 0 |
3 |
|
|
397 |
P1669C
Odd/Even Increments
|
0 / 0 |
3 |
|
|
391 |
P1670A
Prof
|
0 / 0 |
3 |
|
|
385 |
P1671A
String Building
|
0 / 0 |
3 |
|
|
379 |
P1672A
Log Chopping
|
0 / 0 |
3 |
|
|
378 |
P1672B
I love AAAB
|
0 / 0 |
3 |
|
|
369 |
P1673A
Subtle Substring Subtraction
|
0 / 0 |
3 |
|
|
363 |
P1674A
Number Transformation
|
0 / 0 |
3 |
|
|
362 |
P1674B
Dictionary
|
0 / 0 |
3 |
|
|
356 |
P1675A
Food for Animals
|
0 / 0 |
3 |
|
|
349 |
P1676A
Lucky?
|
0 / 0 |
3 |
|
|
348 |
P1676B
Equal Candies
|
0 / 0 |
3 |
|
|
347 |
P1676C
Most Similar Words
|
0 / 0 |
3 |
|
|
334 |
P1678A
Tokitsukaze and All Zero Sequence
|
0 / 0 |
3 |
|
|
333 |
P1678B1
Tokitsukaze and Good 01-String (easy version)
|
0 / 0 |
3 |
|
|
325 |
P1680A
Minimums and Maximums
|
0 / 0 |
3 |
|
|
324 |
P1680B
Robots
|
0 / 0 |
3 |
|
|
319 |
P1681A
Game with Cards
|
0 / 0 |
3 |
|
|
318 |
P1681B
Card Trick
|
0 / 0 |
3 |
|
|
313 |
P1682A
Palindromic Indices
|
0 / 0 |
3 |
|
|
307 |
P1684A
Digit Minimization
|
0 / 0 |
3 |
|
|
306 |
P1684B
Z mod X = C
|
0 / 0 |
3 |
|
|
293 |
P1686A
Everything Everywhere All But One
|
0 / 0 |
3 |
|
|
292 |
P1686B
Odd Subarrays
|
0 / 0 |
3 |